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Flooded Library - Study

This piece is a study on creating a game ready environment in unreal engine 5 using mostly a trimsheet, based on the artwork by the name of " Flooded Library " by Tarmo Juhola .

https://www.artstation.com/artwork/D5KgZ0

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I first saw this piece as a challenge on Polycount , got really interested in the artwork and wanted to challenge myself in creating this scene as a game ready environment inside of UE5 , however during the challenge's duration I got pretty busy and couldn't commit to it everyday ,so I started chipping away from it on my free time.
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Disclaimer:
The only assets I did not create myself and imported from Quixel are:
-Background Buildings.
- Background Trees and logs.
- Vines.

Water is from UE5's Water plugin.
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Break Down:
- Started my workflow on breaking down the scene's assets, how many of them do I need to create and how many of them should be modular.
- After having enough information , I then started blocking out the scene inside of UE5 to get the scene's feel, shape and measurements right.
- Modelled and replaced my blockouts with more detailed assets.
- Created the materials using Substance 3D Designer.
- Uv-ed all of my assets and applied them to my trim sheet using Substance 3D Painter.
- Modelled the inflatable Boat which is the only asset in the scene that is not using a trim sheet, it is rather a high to low poly baked asset.
- Uv-ed and textured the Boat using Adobe 3D Painter.
- Finalized setting up the scene inside of UE5.
- Lightened up the scene using various sources of light to create a visually appealing Render.
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Would like to thank my friends for their valuable feedback.
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if any of you guys have any kind of question on a particular workflow or technic used feel free to message me and as always any kind of feedback is highly appreciated,
Cheers!

Main Scene

Main Scene

Inflatable Boat Turntable

Inflatable Boat Wireframe

Inflatable Boat Wireframe

Trim sheet

Trim sheet

Trim sheet turntable

Modular scene assets

Modular scene assets