This is both a hard surface game asset study and a fanart for my most played game on Steam, this shotgun's real life counterpart is called the "Rossi Coach Gun" and it happens to be one of my favorite and most used weapon in Hunt: Showdown.
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Polycount = 4252.
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Breakdown:
- Using Maya i've started to create quite a detailed blockout to capture the main shape and silhouette of the model .
- Imported my Final blockout to Zbrush to add details , polish and finalize my Highpoly Model .
- Re-Imported my Highpoly model back to Maya so i can retopo the model for maximum poly count efficiency .
- After Retopo i had to prepare my Lowpoly model for Substance painter and that means UV mapping the model and create the essential naming tags to bake texture maps more efficiently.
- Baked my texture maps in Substance and textured the model .
- Imported my model and textures to Marmoset toolbag 3 where I rendered the images.